MADBOYS BUILDLAB · V27
Ready-Made Builds
50 permanent pages for preset builds. Choose a build, study its setup, and open it directly in the Builder.
Rune Storm
The first strike is guaranteed to trigger runes, and every rune branches into lightning.
★★★★★AttackHarvest Without Pause
Every kill restores tempo and produces the next attack.
★★★★★AttackSummon Devourer
The army creates its own stream of deaths, feeding the pinnacle and the loot engine.
★★★★½AttackBlood Volley
Multi-target attacks multiply Bleeding and electrical follow-up strikes.
★★★★½AttackCritical Executioner
A critical attack leaves the target inside Fatum’s execution range.
★★★★½AttackFlame Onslaught
Multiple hits accelerate Burns and the Pyromancer discharge.
★★★★AttackBlood Engine
Kills simultaneously heal, return items, and grant new attacks.
★★★★AttackCounterblade
A defensive event turns into a counterattack, and the attack becomes a runic cascade.
★★★★AttackPredator’s Charge
Movement primes Onslaught, and the first strike after a charge triggers a rune.
★★★★AttackRunic Alchemy
Fusion triggers a rune from another path, turning crafting into an attack trigger.
★★★★DefenseReaction Circuit
An enemy special effect forcibly activates defensive runes on its own.
★★★★★DefenseMartyr Armor
Distributed durability loss rapidly charges the Paladin.
★★★★★DefenseRetribution Bodyguard
Intercepted ally damage strengthens counterattacks and Fury.
★★★★½DefenseHoly Pack
Familiars hold the front, the book creates a safe zone, and their deaths feed secondary effects.
★★★★½DefenseFortress of Fury
Enemies are deliberately gathered nearby so the Sentinel can bank prevented damage.
★★★★½DefenseSpiked Turtle
Every hit received becomes several sources of retaliatory damage at once.
★★★★DefenseLast Heart
A huge HP cap and death prevention buy enough time to reach immunity.
★★★★DefenseGolden Carapace
Taking damage creates coins, and the economy converts back into defense.
★★★★DefenseEvasive Transition
Dodging creates a free movement and immediately triggers a Movement Rune.
★★★★DefenseAlchemical Bastion
The Fusion class creates a defensive window, while repairs keep the equipment in the loop.
★★★★MovementGolden Trail
Every step produces gold; gold controls enemies; the rune charges Onslaught.
★★★★★MovementExperience Monk
Rest becomes productive: experience, actions, and repairs all progress at once.
★★★★★MovementRune Avalanche
Both Movement Runes are constantly restarted by Trail Echo and charge Onslaught.
★★★★½MovementChronos Record
Damage ramping sets a record; the Chronos discharge returns free steps.
★★★★½MovementInvisible Sprinter
A chain of cheap steps ends in invisibility and a powerful opening attack.
★★★★½MovementParrying Run
An enemy attack itself starts movement and the next Movement Rune.
★★★★MovementCorridor Control
Battlefield geometry forces enemies to move nearby and take free damage.
★★★★MovementKiller Sprint
The run-up empowers the hit, while the Movement Rune also charges Onslaught.
★★★★MovementCoin Teleport
Coins become route points: movement creates gold, and gold creates new movement.
★★★★MovementCalm Speed
Rest stockpiles experience and resources, then the hero enters a long active phase.
★★★★LootClover Swarm
The first chest is guaranteed to trigger the Loot Rune and immediately creates combat discs.
★★★★★LootGolden Amplifier
The Loot class charges the ultimate while knocking equipment out of enemies.
★★★★★LootGolem Forge
Chests become golems, and essences become their levels.
★★★★½LootMine Vault
A personal chest grows, and sealing valuable contents turns it into a mine.
★★★★½LootFuneral Fortune
Summon deaths produce chests that start the runic Loot layer.
★★★★½LootAged Chest
Chests are deliberately left unopened, grow, and later yield an upgraded spread of items.
★★★★LootPyromancer Looter
Multi-target attacks quickly stack Burns and discharge the Loot pinnacle.
★★★★LootCoin Control
Damage creates gold; the gold is collected automatically and stuns enemies.
★★★★LootEquipment Thief
Triggering the Loot class knocks out equipment, while a large inventory lets you keep it.
★★★★LootHeart of Fate
Maximum heart size becomes Book of Fate damage while also increasing survivability.
★★★★FusionRune Relay
Enchanted Fusion guarantees an extra Fusion Rune, while Pulse sends the event into another path.
★★★★★FusionReplica Reactor
Copies consume themselves and create a constant stream of disappearing items.
★★★★★FusionElemental Storm
Both runes create essences; the book turns them into zones, and the surge into new carriers of entropy.
★★★★½FusionBeautiful Destruction
The risk of destroying the result becomes fuel for the Technomage and a chance to improve it through Matter Reversal.
★★★★½FusionRepair Engine
Every class trigger creates a defensive window, while Sealant continuously repairs the source of the actions.
★★★★½FusionAlchemical Golem
Rubedo produces essences that immediately become golem levels.
★★★★FusionPhilosopher’s Heart
Every fusion increases maximum heart size, while defense and healing scale with it.
★★★★FusionSelf-Assembling Harvest
Kills create new fusion opportunities, and fusion returns to combat through Pulse.
★★★★FusionStone Farm
Failed runes create enemies that the attack layer turns into a fresh source of kills.
★★★★FusionBean Cycle
When one bean ends it produces the next, while duration and chance sustain the chain.
★★★★