Druidic Magic
Modern "elemental" magic in Aurelion is really a pact with living environment. Forest, fungus, beast, river or ice provides the Body; the caster supplies direction - and the price is that the biome eventually begins supplying the direction too.
The Biome Learns Your Name
The source calls this school elemental, druidic or natural, but its logic is not the familiar division into fire, water, air and earth. Modern Aurelion regards raw elements as dangerously primitive material. The old elves once commanded a direct elemental network, moving rivers, forests and weather through Harmony, but that network became part of the catastrophe that ended their age. Human traditions therefore approach nature through a more mediated channel: Body plus Will.
The active source is a living environment - forest, mycelium, beast, ice tissue and similar biological or quasi-living systems. The caster does not manufacture nature from nothing. The caster gives a direction to a body that is already present. The source's examples are deliberately environmental: forcing thickets to grow, "transplanting" the course of a river, or releasing fungal swarms whose intelligence is distributed through the colony. This is why a spectacular forest working can be easier for a druid than a small piece of perfect life-weaving performed in an empty stone room.
Nature helps with both talent and knowledge. A practiced biome can almost "dictate" the spell, providing patterns that the human caster does not fully understand. That gift produces the school's cost. The more the mage lets the environment choose the structure, the less distinct the mage's own Will becomes. The source describes the end state as dissolution into the biome: bark, fungus, weather or animal impulse replacing the boundary of the person. A druid can become extraordinarily skilled at making the forest act and increasingly unable to say whether the act was theirs.
Geography is decisive. Forest circles and the frozen northern remnants of elven architecture can amplify the school dramatically; cities and barren stone weaken it. This also preserves an important setting distinction: a storm in the Federation is normally not "air magic" in the abstract, and the Black Sun's fire is not simply pyromancy. Modern powers use elemental effects through cult, environment, sacrifice, contract or inherited tradition. Druidic magic is the school closest to raw nature, but even here the element is not a color. It is a living body capable of pushing back.