Merkmal
Divinity: Original Sin 2
Madboys
Kernschleife
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin characters, Source points, teleportation and environmental combos, party composition, dialogue choices, co-op campaign, status effects
Madboys: taktische Trupp-Raids, Heldenrollen, Positionierung, Ausrüstung, Runen, Klassen, Artefakte, KI-Heldengeschichten, Ratsentscheidungen, Königreichsfortschritt
Kampfstil
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin characters, Source points, teleportation and environmental combos, party composition, dialogue choices, co-op campaign, status effects
Madboys: taktische Trupp-Raids, Heldenrollen, Positionierung, Ausrüstung, Runen, Klassen, Artefakte, KI-Heldengeschichten, Ratsentscheidungen, Königreichsfortschritt
Build-Tiefe
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin characters, Source points, teleportation and environmental combos, party composition, dialogue choices, co-op campaign, status effects
Madboys: taktische Trupp-Raids, Heldenrollen, Positionierung, Ausrüstung, Runen, Klassen, Artefakte, KI-Heldengeschichten, Ratsentscheidungen, Königreichsfortschritt
Risiko und Fortschritt
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin characters, Source points, teleportation and environmental combos, party composition, dialogue choices, co-op campaign, status effects
Madboys: taktische Trupp-Raids, Heldenrollen, Positionierung, Ausrüstung, Runen, Klassen, Artefakte, KI-Heldengeschichten, Ratsentscheidungen, Königreichsfortschritt
Story / Weltebene
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin characters, Source points, teleportation and environmental combos, party composition, dialogue choices, co-op campaign, status effects
Madboys: taktische Trupp-Raids, Heldenrollen, Positionierung, Ausrüstung, Runen, Klassen, Artefakte, KI-Heldengeschichten, Ratsentscheidungen, Königreichsfortschritt
Am besten für
Divinity: Original Sin 2: turn-based action point combat, physical and magical armor, elemental surfaces, origin characters, Source points, teleportation and environmental combos, party composition, dialogue choices, co-op campaign, status effects
Madboys: taktische Trupp-Raids, Heldenrollen, Positionierung, Ausrüstung, Runen, Klassen, Artefakte, KI-Heldengeschichten, Ratsentscheidungen, Königreichsfortschritt