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Games like Brotato

Games Like Brotato: Try Madboys for Tactical Roguelite Raids

If you like short-session build experimentation, but Madboys moves the build puzzle into hero squads, tactical raids, and world consequences, Madboys adds tactical squad raids, deeper party builds, AI hero stories, Council consequences, and a living kingdom.

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Quick answer

Games like Brotato often appeal to players who enjoy short-session build experimentation, but Madboys moves the build puzzle into hero squads, tactical raids, and world consequences. Brotato creates that appeal through wave-based arena survival, auto-shooting weapons, potato characters, shop rerolls, six-weapon loadouts, and stat stacking, while Madboys uses short roguelite dungeon raids, tactical squad combat, hero roles, equipment, runes, classes, artifacts, AI hero stories, Council decisions, and kingdom progression. It is not a clone, sequel, replacement, or official alternative to Brotato. The useful comparison is narrower: if you like the planning, progression, risk, and replayable run structure around Brotato, Madboys may interest you because it turns those motivations into mobile-first tactical RPG raids with a living kingdom between attempts.

Why this comparison is useful

This is a near comparison, not a claim that Madboys is the same kind of game as Brotato. Brotato is recognizable because of wave-based arena survival, auto-shooting weapons, potato characters, shop rerolls, six-weapon loadouts, stat stacking, harvesting, armor, dodge, and crit. Those systems shape why players return: the run is readable, the choices matter, and the player can feel a build forming before the attempt succeeds or collapses. Madboys uses a different structure. It keeps the appeal of replayable raids, risk evaluation, progression, and build synergy, but moves the decision pressure into party-based tactical raids, hero roles, positioning, inventory, equipment, runes, classes, artifacts, and enemy threats. Between raids, Madboys adds AI hero stories, personalities, relationships, Council decisions, factions, world-state changes, and kingdom progression. So the honest angle is this: if Brotato works for you because of its concrete run decisions and progression pressure, Madboys may be interesting as a mobile-first tactical RPG that gives those motivations a squad, a city, and consequences beyond one run.

Quick comparison

Feature
Brotato
Madboys
Core loop
Brotato asks players to survive waves, collect materials, buy and combine weapons, reroll the shop, stack stats, and push higher danger levels with different potato builds.
Madboys sends squads into short roguelite dungeon raids, then carries rewards, wounds, stories, Council pressure, and kingdom progress back to the city.
Combat style
Compact arena survival where weapons fire automatically or semi-automatically while movement, enemy spacing, wave control, and stat choices keep the potato alive.
Readable turn-based tactical raids built around party roles, positioning, equipment, runes, artifacts, inventory choices, and enemy threats.
Build depth
Six-weapon loadouts, shop rerolls, item tags, harvesting, damage, attack speed, range, armor, dodge, crit, lifesteal, and character modifiers define each run.
Build depth comes from heroes, equipment, runes, classes, artifacts, party synergy, city upgrades, and choices that interact with AI hero stories.
Risk and progression
Risk comes from greedy shop buys, weak defenses, bad wave clears, elite pressure, danger levels, and whether a stat plan scales before enemies flood the arena.
Risk is spread across raid survival, tactical choices, hero outcomes, resource rewards, Council modifiers, faction consequences, and kingdom progression.
Story / world layer
Story is intentionally light and absurd; the fun is in potato archetypes, weapons, stats, waves, and compact roguelite experimentation.
Madboys adds AI hero personalities, relationships, story arcs, Council decisions, factions, and world-state changes between dungeon raids.
Best for
Players who like quick builds, shop decisions, stat math, wave pressure, and funny survival runs.
Players who want short mobile-first tactical raids, squad buildcraft, AI heroes, and a kingdom meta layer that changes because of run outcomes.

What feels similar

The overlap is not surface-level imitation; it is player motivation. Brotato gives players a reason to repeat runs because wave-based arena survival, auto-shooting weapons, potato characters, shop rerolls, six-weapon loadouts, stat stacking, and harvesting create small decisions that accumulate into a build. Madboys aims at a similar appetite for replayable risk, readable choices, and progression, but it expresses the loop through tactical squad raids. Instead of copying Brotato, Madboys asks whether the same kind of player might enjoy choosing hero roles, planning positioning, combining equipment with runes and artifacts, and watching raid results affect AI heroes and the kingdom.

What Madboys does differently

Madboys is not trying to become Brotato. The main difference is that Madboys is a squad-based tactical roguelite RPG. Runs are short dungeon raids where party roles, enemy threats, inventory choices, equipment, classes, runes, artifacts, and synergies matter together. The meta layer also matters more directly: heroes have goals, personalities, relationships, and AI story arcs, while Council decisions and factions can change risks, rewards, enemies, world conditions, and what happens in the city between raids. The emphasis is on choosing a party plan before the raid, then watching those choices echo through injuries, rewards, personalities, Council votes, and kingdom pressure afterward.

Combat and controls

In Brotato, the combat feel comes from compact arena survival where weapons fire automatically or semi-automatically while movement, enemy spacing, wave control, and stat choices keep the potato alive. Madboys changes the feel from that format into readable turn-based tactical decisions. The emphasis is not on copying controls; it is on preserving meaningful pressure. You plan where heroes stand, how roles combine, which threats deserve attention, what inventory choices matter now, and how much risk the party can accept before the raid becomes too expensive for the wider kingdom.

Builds and progression

Brotato creates progression through six-weapon loadouts, shop rerolls, item tags, harvesting, damage, attack speed, range, armor, dodge, crit, lifesteal, and character modifiers define each run. Madboys answers with a different build stack: heroes, party roles, equipment, runes, classes, artifacts, inventory, and team synergy. The satisfying part is not only making one character stronger. It is shaping a squad that can survive specific dungeon threats, then carrying the results back into kingdom progression, AI hero stories, faction pressure, and future Council decisions.

Story, AI heroes, and kingdom layer

Brotato's story layer can be summarized as: story is intentionally light and absurd; the fun is in potato archetypes, weapons, stats, waves, and compact roguelite experimentation. Madboys puts more weight on the world between raids. Heroes are not only stat blocks; they have roles, personalities, goals, relationships, fears, and AI-driven arcs. Council decisions can adjust danger, rewards, enemies, secret rooms, faction influence, and the future state of the kingdom. That makes the comparison useful for players who want run-based systems to feed a world that remembers more than loot.

Who should try Madboys?

Try Madboys if you like Brotato for wave-based arena survival, auto-shooting weapons, potato characters, shop rerolls, and six-weapon loadouts, but want the next game to feel more like a tactical party RPG. It is best for players who enjoy short sessions, readable decisions, buildcraft, hero identity, dungeon risk, and meta progression. It is not the right expectation if you only want the exact controls, camera, combat speed, or structure of Brotato; the appeal is the shared love of runs, choices, synergies, and consequences.

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FAQ

Is Madboys an arena survival game like Brotato?

No. Brotato is about wave-based arena survival, auto-shooting weapons, shop rerolls, six-weapon loadouts, stat stacking, harvesting, armor, dodge, crit, and danger levels. Madboys is comparable through short runs and builds, but it is a tactical squad RPG.

Is Madboys good for players who like Brotato?

Yes, if the part you like is replayable progression, tactical decisions, build synergy, and the feeling that each run creates consequences. For players searching for games like Brotato, Madboys is not a replacement for Brotato; it is a tactical roguelite RPG that may fit players who want dungeon raids, squad roles, AI heroes, and kingdom progression.

What makes Madboys different from Brotato?

The biggest difference is structure. Brotato is defined by wave-based arena survival, auto-shooting weapons, potato characters, shop rerolls, six-weapon loadouts, and stat stacking. Madboys is defined by tactical squad raids, positioning, equipment, runes, classes, artifacts, AI hero stories, Council decisions, factions, and kingdom-level consequences between runs.