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TACTICAL RAIDS

Plan the turn. Break the dungeon. Steal the loot.

Raids are short tactical roguelite runs where every turn is a puzzle: move heroes, trigger skills, use terrain, combine effects, survive enemies, and escape with rewards.

FUTURE RAID PREVIEWTactical command panel

Control heroes, combine surfaces, trigger traps, and steal the loot.

1. Control the squad, not one hero

Use the tactical command panel to control heroes one by one.

2. Every hero changes the plan

Weapons, armor, skills, runes, classes, ultimates, and relationships create different battle plans.

3. The dungeon is a weapon

Lava, fire, traps, pits, ice, poison, darkness, and destructible objects can change the fight.

4. Builds can break the raid

One item, rune, artifact, or lucky synergy can turn danger into a jackpot run.

Examples

  • Push enemies into traps.
  • Flood the field, then strike with lightning.
  • Break a wall to open a shortcut.
  • Use darkness to empower a blood knight.
  • Pull enemies together before a huge area attack.
  • Chain effects into another hero’s ultimate.

The best raid is not won by clicking faster. It is won by seeing the combo before it happens.

Pre-register · Lead the First Raid